

High resolutions bring weaknesses to the fore, encouraging discipline. 💡 Using higher resolution than strictly necessary may give more freedom in the post-production stage. ⚡ Ramp up the resolution generously for the final render.

Resolving more details helps spot new weaknesses to amend. Use render regions and increase resolution gradually. More than 99 % of all frame buffer starts are for quick testing. This means that intermittent quick render tests are frequently needed. 💡 The point of rendering is that it should look noticeably different from the modeling viewport. ⚡ Before the final rendering, make plenty of incremental render tests. Here, we will just share a few considerations on performance and memory. 🚩 Rendering itself is by far the easiest step.
